

BStone
A source port of Blake Stone: Aliens of Gold and Blake Stone: Planet Strike.
Contents
- Disclaimer
- Overview
- Overview (PS Vita)
- Required assets
- Profile
- Compiling
- Command-line options
- Cheat key
- Debug keys
- Third party use
- Credits
- Links
- General
- Add-ons for Aliens Of Gold (full)
- Add-ons for Planet Strike
1 - Disclaimer
Copyright (c) 1992-2013 Apogee Entertainment, LLC
Copyright (c) 2013-2019 Boris I. Bendovsky (bibendovsky@hotmail.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
For a copy of the GNU General Public License see file LICENSE.
For an original source code license see file “Blake Stone source code license.doc”.
2 - Overview
BStone is a source port of Blake Stone game series: Aliens of Gold and Planet Strike.
Features:
- High resolution rendering of world (extended vanilla engine)
- Modern and vanilla controls
- Allows to customize control bindings
- Separate volume control of sound effects and music
Supported games:
- Aliens of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware
- Planet Strike (v1.0/v1.1)
2.1 - Overview (PS Vita)
See README-PSVITA.md for details about the source port on PS Vita.
3 - Required assets
Since all titles are not free (except shareware) you have to own a copy of the game(s) in order to play.
Required files for each game:
| AoG SW | AoG | PS |
|---|---|---|
| AUDIOHED.BS1 | AUDIOHED.BS6 | AUDIOHED.VSI |
| AUDIOT.BS1 | AUDIOT.BS6 | AUDIOT.VSI |
| EANIM.BS6 | EANIM.VSI | |
| GANIM.BS6 | ||
| IANIM.BS1 | IANIM.BS6 | IANIM.VSI |
| MAPHEAD.BS1 | MAPHEAD.BS6 | MAPHEAD.VSI |
| MAPTEMP.BS1 | MAPTEMP.BS6 | MAPTEMP.VSI |
| SANIM.BS1 | SANIM.BS6 | |
| VGADICT.BS1 | VGADICT.BS6 | VGADICT.VSI |
| VGAGRAPH.BS1 | VGAGRAPH.BS6 | VGAGRAPH.VSI |
| VGAHEAD.BS1 | VGAHEAD.BS6 | VGAHEAD.VSI |
| VSWAP.BS1 | VSWAP.BS6 | VSWAP.VSI |
Legend:
- AoG SW - Aliens of Gold (shareware)
- AoG - Aliens of Gold (full)
- PS - Planet Strike
4 - Profile
Configuration file, saved game files, etc. are stored in user’s profile.
The path to those files depends on platform.
To override the path use –profile_dir option.
On Windows, the path might look like:
“C:\Users\john\AppData\Roaming\bibendovsky\bstone\”
On Linux, the path might look like:
“/home/john/.local/share/bibendovsky/bstone/”
On Mac OS X, the path might look like:
“/Users/john/Library/Application Support/bibendovsky/bstone/”
Configuration file name: bstone_config
Log file name: bstone_log.txt
High scores file name: bstone_game_high_scores
Saved game file name: bstone_game_saved_game
Where “game” is:
- aog_sw - Aliens of Gold (shareware)
- aog_full - Aliens of Gold (full)
- ps - Planet Strike
5 - Compiling
Minimum requirements:
-
C++14 compatible compiler.
-
CMake 3.1.3
(http://cmake.org/) -
SDL v2.0.4
(http://www.libsdl.org/)
CMake variables:
-
CMAKE_BUILD_TYPE
Selects which build(s) to compile.
Use semicolon to separate entries. Usually it’s Debug or Release.
For other values see CMake documentation. -
CMAKE_INSTALL_PREFIX
Selects location where install files to. -
BSTONE_PANDORA
Enables build for Open Pandora. -
BSTONE_USE_PCH
If enabled utilizes precompiled headers to speed up compilation.
Note: Visual C++ only -
BSTONE_USE_STATIC_LINKING
If enabled links modules statically to avoid dependency on
system and custom libraries at run-time. -
BSTONE_USE_MULTI_PROCESS_COMPILATION
Enables multi-process compilation if supported. -
SDL2W_SDL2_DIR
Defines directory with SDL2 CMake configuration file or with official SDL2 development Windows build.
Notes:
- Use ON value to enable option and value OFF to disable option.
6 - Command-line options
-
–version
Outputs the port’s version to standard output and
into message box. -
–aog_sw
Switches the port to Blake Stone: Aliens of Gold (shareware) mode.
If appropriate data files will not be found the port will fail.
Default switch strategy: AoG -> PS -> AoG (SW) -
–aog
Switches the port to Blake Stone: Aliens of Gold mode.
If appropriate data files will not be found the port will fail.
Default switch strategy: AoG -> PS -> AoG (SW) -
–ps
Switches the port to Blake Stone: Planet Strike mode.
If appropriate data files will not be found the port will fail.
Default switch strategy: AoG -> PS -> AoG (SW) -
–no_screens
Skips start-up screens and the ending promo pages (AoG SW). -
–cheats
Enables so called “debug mode” without much fuss. -
–data_dir path_to_data
Specifies location to the game’s data files.
Default: current working directory. -
–mod_dir path_to_data
Specifies location to the mod’s data files.
Default: undefined. -
–profile_dir path
Overrides default location of the game’s profile files. -
–vid_renderer [d3d|ogl|ogles|ogles2|soft]
Forces to use a specified SDL renderer.
“d3d” selects a Direct3D renderer.
“ogl” selects an OpenGL renderer.
“ogles” selects an OpenGL ES renderer.
“ogles2” selects an OpenGL ES 2.0 renderer.
“soft” selects a software renderer.
Fallback renderer: soft.
Default order without this option: d3d, ogl, ogles, ogles2, soft. -
–vid_windowed
Runs the game in windowed mode.
Default video mode: 640x480 -
–vid_mode width height
Selects the specified resolution for windowed mode.
Without this option the game will use desktop’s resolution.
Minimum width: 640
Minimum height: 480 -
–vid_no_vsync
Disables vertical synchronization. -
–vid_scale factor
Refinement factor. The higher a value the greater internal resolution
mode will be used to render a scene. The dimensions of the resolution mode
are proportional to the original one (320x200) by ‘factor’ value.
This option can greatly affect the performance of a renderer (especially a
software one).
Minimum factor: 1 (identical to the original game)
Default factor: depends on the game’s resolution mode. -
–vid_window_x offset
Sets a horizontal offset from the left side of the desktop screen.
Applicable for windowed mode only. -
–vid_window_y offset
Sets a vertical offset from the top side of the desktop screen.
Applicable for windowed mode only. -
–snd_rate sampling_rate
Specifies sampling rate of mixer in hertz.
Default: 44100 Hz
Minimum: 11025 Hz -
–snd_mix_size duration
Specifies mix data size in milliseconds.
Default: 40 ms
Minimum: 20 ms
7 - Cheat key
[J] [A] [M] [Enter]
Press specified keys sequentially.
Shows message “NOW you’re jammin’!!”, and gives to you all keys,
all weapons and restores health to 100% but zeroes score points.
Not available in shareware version.
8 - Debug keys
Add option “–cheats” to enable these keys.
-
[Backspace]+[A]
Toggles visibility of actors on auto-map. -
[Backspace]+[C]
Shows counts of total static objects, in use static objects,
doors, total actors, active actors. -
[Backspace]+[D]
Toggles player’s invisibility. -
[Backspace]+[E]
Win mission instantly. -
[Backspace]+[F]
Shows player’s coordinates and direction. -
[Backspace]+[G]
Toggles god mode. -
[Backspace]+[H]
Hurt yourself by 1%. -
[Backspace]+[I]
Each usage adds 99% health, 5 tokens, 50 ammo, one new weapon. -
[Backspace]+[K]
Shows total counts of enemies, points and informants on the map. -
[Backspace]+[M]
Memory information. -
[Backspace]+[O]
Shows push walls on auto-map. -
[Backspace]+[Q]
Instant quit. -
[Backspace]+[R]
Shows full map. -
[Backspace]+[S]
Slow motion. -
[Backspace]+[U]
Unlocks all maps. -
[Backspace]+[W]
Warps to specified map. -
[Backspace]+[Shift/Caps Lock]+[W]
Warps to specified map but loads it from scratch
rather from a saved game file/memory. -
[Backspace]+[Home]
Selects previous ceiling texture. -
[Backspace]+[Page Up]
Selects next ceiling texture. -
[Backspace]+[End]
Selects previous flooring texture. -
[Backspace]+[Page Down]
Selects next flooring texture. -
[Backspace]+[-]
Decreases shading depth. -
[Backspace]+[=]
Increases shading depth. -
[Backspace]+[’[’]
Decreases shading drop off. -
[Backspace]+[’]’]
Increases shading drop off.
9 - Third party use
-
Simple DirectMedia Library
http://libsdl.org/
See file COPYING-SDL2.txt for a license information. -
DOSBox
http://www.dosbox.com/
See file dosbox/COPYING for a license information.
Note: The source port uses only an OPL emulation code.
10 - Credits
-
id Software
Developing Wolfenstein 3D engine.
http://www.idsoftware.com/ -
JAM Productions
Developing the game. -
Apogee Entertainment, LLC
Publishing the game and releasing a source code.
http://www.apogeesoftware.com/ -
Scott Smith
Adaptation to Pandora console, various fixes. -
Filipe Tolhuizen
Testing the port.
11 - Links
11.1 - General
-
Home page:
http://bibendovsky.github.io/bstone/ -
Blake Stone: Aliens of Gold official site:
http://legacy.3drealms.com/blake/index.html -
Blake Stone: Planet Strike official site:
http://legacy.3drealms.com/planet/index.html -
Apogee’s article about releasing of an original source code:
http://www.apogeesoftware.com/uncategorized/apogee-releases-blake-stone-source-code -
Original source code:
http://bibendovsky.github.io/bstone/files/official/Blake%20Stone%20Planet%20Strike%20Source%20Code.rar -
Repacked shareware Blake Stone: Aliens Of Gold (v3.0):
http://bibendovsky.github.io/bstone/files/official/repack/bs_aog_v3_0_sw.zip
11.2 - Add-ons for Aliens Of Gold (full)
-
Add-on “BSE90” by ack
http://bibendovsky.github.io/bstone/files/community/aog/bse90.zip -
Add-on “GUYSTONE” by Guy Brys
http://bibendovsky.github.io/bstone/files/community/aog/guystone.zip -
Ling’s Blake Stone Levels by Ling Yan Li
http://bibendovsky.github.io/bstone/files/community/aog/lingstone.zip
11.3 - Add-ons for Planet Strike
-
Add-on “BSE24” by ack
http://bibendovsky.github.io/bstone/files/community/ps/bse24.zip -
Add-on “GUYSTRIKE” by Guy Brys
http://bibendovsky.github.io/bstone/files/community/ps/guystrike.zip -
Ling’s Planet Strike Levels by Ling Yan Li
http://bibendovsky.github.io/bstone/files/community/ps/lingstrike.zip